
Part of what makes It Takes Two such a success is how wonderfully it's presented. They are all neat enough extras, but generally they felt a little less inventive than the gameplay on offer throughout the core game. Some are a lot better than others, and all of them can be accessed directly from the game's main menu once you've found them in the campaign. These deliver quick bouts of head-to-head competition. While some of the gameplay mechanics on offer change up all the time which might be a little daunting for less seasoned players, the key to success is working together without getting too angry at the other person for not doing exactly what you wanted at the exact right moment.Ĭapitalising on the fact that you're going to be playing with a real person, hidden around the levels are mini-games. On the whole the puzzles in It Takes Two aren't too taxing on the brain, but during my playthrough I did scratch my head a few times and was saved by my son's ability to be smarter than I am. While the game is broadly a puzzle-platformer, at points it veers off in other directions, becoming more of a shooterz, an isometric RPG, and even flying game. Hazelight has done a brilliant job in keeping gameplay fresh, with the adventure moving through a large number of distinct themed areas, each with a new mechanic to play around with. I played through the entire game alongside my son in split-screen, and it's testament to designers that he'd always start guessing what the next special weapon, ability or tool we'd be given next was going to be. Here the journey is longer, more inventive and magical than you're probably expecting. The core concept of people being shrunken and having to tackle the creatures and obstacles that suddenly pose a threat was brilliant in Honey I Shrunk the Kids many, many years ago, and was equally absorbing in the recent Grounded from Obsidian. For the most part, though, this is fantastic escapism of the joyous kind. It Takes Two is a little on the dark side at points, with one scene in particular causing a rather instinctive unwillingness to carry out the awful task set before me, but these moments fit well within the context of the story. Along the way you'll discover if Cody and May can repair their relationship, the pair somewhat guided by anthropomorphic self-help book, Dr. You play as one of these two dolls (a friend the other) and must make it through a number of miniature worlds set in the real world and more abstract fantastical places that have a link to reality. Her tears fall onto two of her dolls, transporting her parents (Cody and May) into the dolls. The setup here is that Rose, a young girl, is very sad when she learns her parents are separating. This isn't just someone being needed to open a heavy door or press a switch, this is performing a circus act together to get a ball over a chasm it's shouting at someone to activate platforms so you can perfectly time your leaps to climb to the top of a very dangerous wall it's actually doing things that simply couldn't do on your own. The real point of difference between It Takes Two and a normal co-op experience, though, is how the levels are designed to require two people. You can give a friend a special pass so they can play with you without buying the game, which is nice and should widen the appeal of It Takes Two rather considerably. There's two-player split-screen or online multiplayer, with no bot support. Games designed to be played cooperatively aren't new by any means, but just like Hazelight's previous game, A Way Out, It Takes Two can only be played alongside someone else. To see this content please enable targeting cookies. A co-op platform-puzzle-shooter-action-rpg-racing-flying-adventure game about two dolls going on an epic quest together in and around their house seemed like a light-hearted setup, and indeed there's loads of fun and fantasy on offer here, but it's peppered with some proper emotional weight that ties the magnificent absurdity together in a surprisingly grounded way.

I didn't expect EA and Hazelight Studios' to deliver so many gut punches in It Takes Two. It Takes Two is a wonderful, childlike co-op adventure for everyone.
